Free Viewpoint Video for Soccer using Histogram-Based Validity Maps in Plane Sweeping

Details

Authors: Patrik Goorts, Steven Maesen, Maarten Dumont, Sammy Rogmans, Philippe Bekaert

Language: English

Year: 2014

Journal: Proceedings of the Ninth International Conference on Computer Vision Theory and Applications (VISAPP 2014)

Link: http://patrikgoorts.com/Publications/goorts2014free.pdf

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Bibtex

@inproceedings{goorts2014free,
	title={Free Viewpoint Video for Soccer using Histogram-Based Validity Maps in Plane Sweeping},
	author={Goorts, P. and Maesen, S. and Dumont, M. and Rogmans, S. and Bekaert, P.},
	booktitle={Proceedings of the Ninth International Conference on Computer Vision Theory and Applications (VISAPP 2014)},
	year={2014},
	organization={INSTICC}
}

Abstract

In this paper, we present a method to accomplish free viewpoint video for soccer scenes. This will allow the rendering of a virtual camera, such as a virtual rail camera, or a camera moving around a frozen scene. We use 7 static cameras in a wide baseline setup (10 meters apart from each other). After debayering and segmentation, a crude depth map is created using a plane sweep approach. Next, this depth map is filtered and used in a second, depth-selective plane sweep by creating validity maps per depth. The complete method employs NVIDIA CUDA and traditional GPU shaders, resulting in a fast and scalable solution. The results, using real images, show the effective removal of artifacts, yielding high quality images for a virtual camera.